Dead Ahead: Zombie Warfare

Dead Ahead: Zombie Warfare
It has been a WHILE since I played any games. With life and work, parenting, and survival, it’s hard to find time.

But this fun little nugget has got me hooked which surprised me as I wasn’t really a big fan of the first Dead Ahead game.




The Good
The game play and design are easy. You start with a map of the territory you are meant to explore and find supplies in. Select an area to enter the battle and you and your team roll up in your big bad school bus.

Some zombies are hanging out at a block in the road which your team needs to clear in order to get by all the while fending off the zombie horde. Each area you clear allows you to access other areas revealing more supplies, different zombie types and greater challenges.

As you gain supplies, money, and experience you have a chance to hire more people to help you and strengthen your team allowing you to take on bigger and badder challenges.

The artwork is nice and the game play very easy to manage. My four-year-old was able to handle it.



The Bad
The gameplay becomes incredibly monotonous after a very short time. The small wins and little bonuses thrown in here and there aren’t likely to keep you coming back to it for loads of replay time.




The Ugly
There’s not much new about the setup of the game. Loads of ads are available for you to watch so you can earn extra coins and therefore money for the developers. The games and things advertised in the ads are rarely anything I would actually want to download and once the ad starts, I don’t watch. It’s a silly business model that works none the less.

Overall, it’s a fun game, I like playing it and like the fact it’s stable, well-designed and at least a bit fun to play. Not a bad way to kill a slow train ride home.